/*
 * declarations for data store objects
 *
 * this file must be updated manually each time a new object is added to the
 * data.c data store.
 */

#ifndef data_h_sentinel

/* FONTS */

extern const unsigned char DroidSans_ttf[];
extern long DroidSans_ttf_len;

extern const unsigned char DroidSansBold_ttf[];
extern long DroidSansBold_ttf_len;

/* FLAGS */

extern const unsigned char flag_mouseover_bmp_gz[];
extern long flag_mouseover_bmp_gz_len;

extern const unsigned char flag_cz_bmp_gz[];
extern long flag_cz_bmp_gz_len;

extern const unsigned char flag_de_bmp_gz[];
extern long flag_de_bmp_gz_len;

extern const unsigned char flag_en_bmp_gz[];
extern long flag_en_bmp_gz_len;

extern const unsigned char flag_fr_bmp_gz[];
extern long flag_fr_bmp_gz_len;

extern const unsigned char flag_pl_bmp_gz[];
extern long flag_pl_bmp_gz_len;

extern const unsigned char flag_ru_bmp_gz[];
extern long flag_ru_bmp_gz_len;

/* IMAGES */

extern const unsigned char frontpic_bmp_gz[];
extern long frontpic_bmp_gz_len;

extern const unsigned char icon_bmp_gz[];
extern long icon_bmp_gz_len;

extern const unsigned char wood5_bmp_gz[];
extern long wood5_bmp_gz_len;

/* PLAYER FACES (new-game menu) */

extern const unsigned char face_human_bmp_gz[];
extern long face_human_bmp_gz_len;

extern const unsigned char face_dumbo_bmp_gz[];
extern long face_dumbo_bmp_gz_len;

extern const unsigned char face_tigran_bmp_gz[];
extern long face_tigran_bmp_gz_len;

extern const unsigned char face_bender_bmp_gz[];
extern long face_bender_bmp_gz_len;

extern const unsigned char face_viktor_bmp_gz[];
extern long face_viktor_bmp_gz_len;

/* SOUNDS */

extern const unsigned char sfx_click_wav_gz[];
extern long sfx_click_wav_gz_len;

extern const unsigned char sfx_collect_wav_gz[];
extern long sfx_collect_wav_gz_len;

extern const unsigned char sfx_death_wav_gz[];
extern long sfx_death_wav_gz_len;

extern const unsigned char sfx_pop1_wav_gz[];
extern long sfx_pop1_wav_gz_len;

extern const unsigned char sfx_pop3_wav_gz[];
extern long sfx_pop3_wav_gz_len;

extern const unsigned char sfx_winfantasia_wav_gz[];
extern long sfx_winfantasia_wav_gz_len;

extern const unsigned char sfx_wrong_wav_gz[];
extern long sfx_wrong_wav_gz_len;

#endif
